Hexing

Hexing
Mortal spellcasters and modern technology just don’t get along. When the spells start flying, the tech starts frying. This effect is called Hexing, and it’s a basic thing that nearly all practitioners of the arts must contend with living in the modern world. Here we’ll talk about what causes hexing, and how to make it work for you.

How it Works
We know that Hexing happens in two main ways: purposefully, by the focused application of the spellcasters will, and accidentally, either as a side-effect of spellcasting or from a burst of strong emotion on the part of the caster. The accidental case is unique to mortal spellcasters
Accidental Hexing is handled by the GM. Something gets hexed, it puts the caster in a bind, and the GM hands over a benny. Otherwise you can just describe it as colorful special effects with no effect on game mechanics.

Purposeful Hexing is anytime the character wants to cause technology to go haywire. Simply tell the GM what little piece of technology you’d like to Hex and roll your Spellcraft. Success means that it has been hexed, a raise means that all the technology within a small burst template has been hexed as well.

Hexing

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