Potions

Making potions is a fairly complex act that involves combining ingredients into some sort of base liquid and instilling it will magical force. Many wizards have workspaces dedicated to this single task, complete with a lengthy catalog of odd ingredients from diamond dust to eye of newt. The ingredients that go into a potion metaphorically signify its effects. In addition to its base liquid, each potion requires one ingredient for each of the five senses, one for the mind, and one for the heart. These ingredients don’t have to soluble in any way, the magic that fuels the potion converts it into a potable substance.
Potions are similar to Items of Power, in that they require the commitment of power points, but are both more versatile and more limited. Potions are only single use items, but don’t require the additional surcharge for being usable by others.

Potion Creation

  1. Gather Ingredients
    • Base Liquid
    • Touch
    • Sight
    • Smell
    • Taste
    • Hearing
    • Mind
    • Heart
  2. Determine Effect
    • May be any effect you could normally cast.
    • May affect an area, but may only target a single target.
  3. Invest Power Points
    • Minimum investment is 1 power point.
    • May invest as many power points as you could normally spend on a spell.
  4. Roll Potion-Craft
    • Add all addition Power Points to the Potion-Craft roll.
    • This result becomes the spellcasting roll for the stored spell.
    • This may not be boosted any further after the potion.
    • A failed Potion-Craft roll results in a wasted potion.
    • A results of Snake Eyes results in a disastrous consequence.
  5. Shelf Life
    • Potions lose 1 from their Potion-Craft roll with every Dawn.
    • A Potion that is reduced to less than the required roll are rendered useless.

Potions

Savage Nights dhuber